One game per week, part IV: FreeCiv
This week's game is: FreeCiv
The last game of this
One game per week series is
FreeCiv, a clone of one of the most addictive and strategical games out there: Civilization.
Civilization is a turn-based strategy video game created by Sid Meier and Bruce Shelley in 1991. The game’s objective is to “Build an empire to stand the test of time”: it begins in 4000 BC and the players attempt to expand and develop their empires through the ages from the ancient era until modern and near-future times.
The player, leader of the tribe, will find in other leaders pretty stiff competition. From the very first game in the series through to today, a good example of this competition is India’s supposedly-peaceful leader Gandhi, which has been famous for one thing: dropping nukes. And there’s a very good reason for it.Gandhi’s aggressiveness is set to 1 by the game (on a 1-10 scale). If an AI adopts Democracy as a government, the game notches their aggressiveness down by 2. However, aggressiveness is stored as a single byte value, ranging from 0-255, so if Gandhi adopts Democracy, his aggressiveness will roll under to 255. He very rapidly turns from peaceful to murderous, and will then attempt to acquire and build nukes at all costs. The developers have given Gandhi a preference for nukes in subsequent games as a running joke.
One gamer has been playing the same save game of Civilization II for the last 10 years. The game is now nearly through the 40th century A.D. (approximately the year 3991). The result is that the remaining nations are locked, the world has no more innovations to be discovered or resources to be exploited.
The game commences in prehistory, the player takes on the role leading a chosen civilization, from the Stone Age to the Space Age. The player has the fate of the chosen tribe on his/her hands, on this empire-building strategy game inspired by the history of human civilization.
This opensource project has been in development for over 18 years and boasts a large community with years of information and resources. The game includes different AI difficulties, both single and multiplayer modes, randomly generated maps, rule fine-tuning… All of this guarantees that every game is completely different.
For a full list of controls visit this website
For full credits and how to contribute please visit the official website.